If it charges at you and rams into a wall, for instance, run away, do a quick turn, fire a few shots off, then resume running away until you can get into position for another attack. When you search the upper level here and move around a bit, you'll trigger the appearance of a chaingunner, who's essentially the soldier variant of the chainsaw freak, albeit a little harder to kill. The fifth one, you see, is on this guy's back, making it pretty much impossible to hit while he's walking towards you. It's also fairly difficult, but so long as you have some restoratives, you should be able to survive. Since the turret on the lower level will be deprived of its gunner by the helicopter shortly after you enter this area, this will remove any source of danger to you save for that posed by the soldiers.). Headshots seem to work marginally better than body shots, but take what you can get; you'll rarely have more than a few seconds at a time to shoot it. Note that you're on a three-minute timer here, so you'll have to finish off Krauzer fairly quickly. Tasked to rescue the President's daughter, who's been kidnapped by mysterious villains, you find yourself chasing leads in the backcountry of Spain, where a sinister threat arises, not just against a single kidnapped girl, but against the entire world. Check your map here; you should notice a pair of dead-end rooms to the east and west of the area. In the tunnel, you'll be able to meet up with the vendor again, who's offering more tuneups, as well as a new pistol, the Red 9. (You can't use the crane here.) If you have no grenades, you might also want to try running a little closer and using a couple of shotgun blasts to do the trick. In order to proceed through this room, you'll have to maneuver through a series of gates which are controlled by pushbuttons. When shooting enemies at close range, the numbers below are accurate; when your target is more than ten feet or so away, though, these numbers usually drop down to around a third of the normal amount. If you manage to tip over all four before the elevator arrives (a distinct possibility), all you can really do is run and dodge his attacks until it does come up. Or, you know, shoot them in the butt. As you maneuver through the building, Chief will try and track you around in the vain hope of hitting you. Shooting through the shield with your TMP should stun the first soldier, while getting a single bullet to the head of the brute there should do the same to him. The most telling is the significant size difference between it and the other shotguns; it'll take up a full six fewer blocks of attache case, allowing you to carry three more first aid sprays, grenades, ammo containers, or what have you. Ashley will be a tremendous annoyance here, as Gigante will pick her up and crush her with depressing regularity, especially if you attempt to leave her behind; you'll need to shoot at his hands to force him to drop her, then heal her up with restorative items before she can be tackled again. Your best bet here is to run away from the house, use your quick-turn maneuver (press down on the analog stick and hit B), then fire away at them until they get close, then repeating the maneuver. These guys have fortified themselves into a number of bunkers, and possess a few chaingun emplacements which they'll use to blast you, but luckily for you, you have a helicopter along to do most of the killing. If you creep slowly along the sewers and zoom in on where you suspect an insect may be stationed, you'll be able to see their breath issuing from their heads. The Chicago Typewriter and the Handcannon can both be unlocked by playing through the two mini-games that are unlocked. Note that this may actually end your streak, as it'll wipe out any enemies below, and if no one else charges through the door, you're going to wipe your streak within five seconds or so. Luckily, you can relatively easily lock the gate behind you with the switch on the inside. There are two doors that the cultists will be able to drag Ashley to, but all it takes is a single bullet at their feet to get her back on task. Exclusive: Shots from the Punisher will penetrate up to five bodies. Sure enough, Krauzer will appear in full Rambo warpaint soon enough and start yapping at you. You'll just have to try and kill them back. As you may suspect, it'll come in handy later on if you save it, and save your butt during a particularly hard boss fight, so we'll encourage you to get it out of the trap. You don't have to deal nearly as much damage to him as Leon did to beat him, but this will still be a tough fight, especially if you've skipped out on the yellow herbs you've been running across or don't have enough TMP ammo. A few changes have been made since the various editions through multiple consoles from last … (Note that Right Hand is actually killable; if you hit him with enough firepower while he's frozen, he will die and drop the Crown Jewel. You can unlock Ada by getting a score of 30,000 or more on the Village level. In this part you will encounter lots of e… In order to kill El Gigante, you'll need to shoot it. Start in the house with the shotgun. In addition to shooting out his eyes, though, you do have four one-shot attempts at causing Saddler's defenses to drop. Note that the second guy you see, although apparently normal, can also sprout a tentacle if you blast his head off. There are three main areas that encompass the Saddler boss fight. When all of the enemies here are dead, including the guy in the house up here, check the south side of the house for a Gold Bangle, then use the machine on top of the building with the cannon in it to raise it all the way to the roof. The first will appear as you walk down the hallways and attack you head-on; you'll definitely want to have your shotgun handy, as it's a big old beast, and will deal heavy damage to you unless you can knock it off its feet. You can avoid the latter by hiding behind one of the walls in the middle of the area. Grab these time extenders to increase your shot at a high score. Your choice of weapon doesn't make a difference on your score, for the most part, but some of the target practice games are easier to pass with one weapon setup or the other. Now, the next room features a bit of a branch in the path; the southern hallway and door leads to some goodies, but is just a way for you to return to the garden; you'll be using it later on, but you can grab the items down there now if you wish. The rest of the soldiers below will either start heading towards you or firing crossbow bolts at you, so kill them, then jump down towards the dumpsters, being ready for the pair of dynamite-chuckers that will appear. Eventually, you'll come to a roadblock, where a dozen or so Ganados and a chainsaw freak will jump into your ride. You'll probably want to be in the rear car for most of this, but you can always jump from car to car as you see fit. From StrategyWiki, the video game walkthrough and strategy guide wiki < Resident Evil 4. Actually, he'll charge with both of these attacks, more or less, but you can tell which attack he's using by the position of his claws; if he intends to swing away, he'll keep them both down, but if he's going for a full charge, he'll keep one of them up in the air. If you still have a rifle and thermal scope, feel free to kill it; although it's not of the spiky variety, it does have five parasites inside of it. Damaging him is pretty straightforward as well, but your routine will vary depending on your weapon. For all of these reasons, we're going to take this walkthrough into full ammo-conservation mode, and attempt to get through each encounter with the minimum required expenditure of such. When it drops down onto your level of the playing field, you'll need to deal a bit of damage to it before it heads back up. Make your way down the path - recall that your Punisher can penetrate the wooden shield one of the soldiers here carries - then climb up the steps to reach the second area. And turn invisible. After hitting it once, it'll retract back inside El Gigante's body, forcing you to deal more damage to it before it goes to its knees and shows the tentacle again. Chicago Typewriter The Chicago Typewriter becomes available in the single-player when you beat the Assignment: Ada mini-game. While you do this (it takes a few seconds), you'll almost always give Saddler enough time to leap from platform to platform and land right in front of you, so…that's fun. You should also head to the southwestern corner of the zone and see if you can spot any stragglers to the north; shooting them with your rifle will make the upcoming fight a bit easier. Remember our note regarding the Broken Butterfly at the beginning of this chapter? You'll come out to an area with a huge bulldozer; apparently Ashley's been trained in the proper and safe usage of construction equipment, though, so it's all good. Do so, then head through the nearby door and shoot the lantern suspended from the ceiling to grab a Spinel. Large portions of the game will see you escorting Ashley, the President's daughter, as Leon and she attempt to escape from the carnival of horror that Saddler has managed to set up. The tight quarters will mean that he's almost certainly going to get a few good slices in on you, so don't hesitate to use green herbs or full restoratives when you need health. His weak spots are the eyes on his various legs; these open and close seemingly at random, but will get blown out with a single bullet, even from a TMP. Now, if you're suicidal, you can try to deal with these guys from inside the cage, but a far, far better approach is to get the hell out of dodge ASAP. After you pick yourself up, grab Ashley and flip the switch near where you begin; this will cause the nearby spiky Regenerator to pick himself up off the floor and start coming towards you. After killing the initial assailant, the aforementioned three guys will appear outside the house. See our member submitted walkthroughs and guides for Resident Evil 4. The most annoying of these come from above; while it crawls around in the rafters, it will periodically try to grapple you; you'll need to hit either L+R or B+A to avoid these attacks, as usual. They can't get in, but you can't kill them without leaving, making for something of a stalemate. We found that putting our right thumb over the B+A and then having the index fingers on L+R worked pretty well, and, well, we guess that's pretty much the way you're going to be playing the game normally anyway. After reaching the exterior of the clocktower, kill the three shieldbearers, then get ready for the bridge assault. Your goal isn't to kill, but merely to knock anyone in your way down to the ground so that you can get past them. After they're dead, head into the waste disposal area and you'll automatically jump down with Ashley. With your help, she'll be able to climb over and open the way. As in the single-player Leon fight, you'll want to shoot Krauzer in the legs to weaken him before unloading on his head. Take him down with your trusty pistol, slash him with your knife, kick him to death; try to get used to the controls here. The first one you should go for is in the autopsy room to the southeast of your starting location, where you first encountered a Regenerator in the main campaign. In addition to his bow, Krauser has two other powerful attacks. A few of these will be found in your travels, but most of them will only be found at one of the many weapon merchants you'll run across; you'll be forced to buy and sell weapons there to get rid of old weapons and obtain new ones. You'll need to keep an ear out for her screams and immediately move to protect her when she's in danger, or you can find yourself having to repeat the room after surviving ten minutes or so of combat. If you've been holding off enemies at a chokepoint, then this will wipe them all out. Don't forget the Butterfly Lamp before moving on. There are a few easy puzzles to solve here. You should be able to eventually get the puzzle worked out on your own, but if you don't want to have to, you can use our screenshot and this solution. The main problem with this is that Hunk will wind up standing whereever the enemy was while they were staggering, and since the animation takes a couple of seconds, this will usually let any nearby enemies get a free hit on Hunk. If you head back through the doorway you just stepped through, you'll be treated to what seems to be an optional cutscene. Don't aim for the head; just knock them down, then run past. Slide over to this soldier before blowing him away at close range. When he jumps to the ledge above the arena, you can expect him to either start chucking grenades at you (again, dodge with L+R) or shoot you with his machine gun. You'll run across a number of weapons in Resident Evil 4. In addition to these upgrades, most weapons have an Exclusive upgrade that's only available when you've completely upgraded the weapon to its maximum power. Throw a grenade from here to wound the insects in the water. ALL RIGHTS RESERVED. Since the garrador jumps down in front of where you regain control of Leon, you'll want to immediately turn to the left and fire at the door there; you should be able to blast the lock off just before the gimp comes around and takes a swing at you. The next room is the security station. Now, after the chaingunner is dead, you'll have to deal with a few more enemies that'll pop out of the door through which he came. Jump to navigation Jump to search. If any enemies are standing immediately next to the door, though, they'll take a small amount of damage and be staggered for a second, giving you a chance to gauge their positions and react accordingly.). You'll notice a sign pointing to the left towards the Operating Room, but first, head right, where you can find an emerald in a briefcase and some rifle ammo in a red, mounted container. You'll notice more shield-bearers and guards popping out of doors after you kill enough of the initial batch; if you're hiding away in the room, they may now know where you are, and you'll be forced to leave the room for a second to get their attention. Unfortunately, it's on the far side of an indoor lake, and the only means of dropping the stepping stones are on a ledge that's above your grasp. Another one will appear when you push the nearby crate into the water. This page details information on how to complete and survive Chapter 2: Part 2, the Village Church. If you hold the button down, then rounds will continue to pop out at a very good clip, much as with a TMP. There's a soldier nearby, but he's flying solo, so use your pistol, knife, and kicking attacks to take him down with a minimum of ammo expenditure. These will net you 1,000 bonus points for each kill that you make for the next 30 seconds, so try to get a large group of enemies together before you open the chest, then take them out with a grenade or a special move. In addition to all that, though, he's also got a killer Thrust maneuver which he can perform on staggering enemies; when executed, it'll push the target away at lightning speed, will almost always kill the target, and will stun nearby enemies as well. After you reach the lake area proper, take a left to witness a disturbing scene, as well as to grab a red herb; elsewhere you'll find a yellow herb, as well as a typewriter. Get Ash to follow you again and make your way down to the underground tunnel, checking the trees for more bird's nests. As with most other chainsaw opponents, you'll want to stay far away from this guy, as a single slice is all it takes to end your game right quick. Scoring: After completing a round, you'll be awarded a rank of one to five stars. You can try to shoot higher up, but if you hit Ashley, she'll likely die right away, and that's an automatic end to your mission, so…yeah, not a good outcome. When facing off against a single enemy, you can usually wind up killing them with just a single bullet, if you can land it in their face or on their head. Discarding green herbs is also a good way to build up a bit of space, but try to keep at least one on hand to combine with yellow or reds that you find. Regardless of how you do it, kill them all, then place the grails in their slots and head through the door. Doing so will let you approach the house from the east; there will still be a normal villager and at least one dynamiter inside. Upgrade, save your game, use the target practice range, etcetera. You'll notice crows perched on the ground or in tree branches; if you get too close, they'll fly away from you. If you time this right, you can run through the legs, turn around, then shoot him a few times before dodging his attack and repeating the process. El Gigante has three of these. Beyond that, try to stick yourself in the northeastern corner of the courtyard near where you start the map and pick off enemies as they arrive; you'll be in a position here to kill anyone that comes along without having to worry about anyone spawning nearby. You'll have to dodge the catapult fire as you cross the next zone, so make sure that Ashley's still hanging back and not following you; she can die pretty easily here. Four or five cultists will be coming through it shortly, including a couple of tentacle guys, so use it as a bottleneck to kill them off. In the next room over, you'll have to drop down to flip the switch that will extend the walkway leading across to the far platform. It'll be tough to hit without a rifle. This walkthrough covers the main game in Resident Evil 4. The first is the large open area in which you begin. You can use the weapons vendor before saving your game. In the next room, Salazar will again just kind of selectively ignore Saddler's wish to have the girl alive and instead trap both of you underneath a ceiling that will slowly crush you to death; shoot the four red targets to disable the trap. Whichever item you get, you'll be able to sell to a vendor for some cash; the regular Pearl Medallion is more valuable than the dirty one, so that's the one you want! If you did manage to unload a lot of Magnum rounds at it, it should be severely weakened, though, allowing you to finish it off with just a few shots from your shotgun or a sustained burst of TMP rounds. Don't bother attempting to shoot him, though, as there aren't any gates in your path to the next area. As mentioned, all you're going to have at your disposal here are your normal weapons; your pistol and TMP will be useful for forcing the giant to its knees, while your shotgun will be best used for dealing the really damaging blows while your foe is vulnerable. If you get back to her too late, and she's been nabbed, you'll have to rescue her by shooting the legs of the enemy that's carrying her off. The catapults won't fire at her if she's alone, so just wait by the cannon until she reaches you, then tell her to wait again. After you enter the next zone beyond the farm, you're going to be forced to barricade yourself into a house while ganados attack from all sides. Inside the large house nearby, you'll have to rotate a crystal so that the pattern matches that on the door it resides in; turning it up once and left once should do the trick. As soon as you regain control of Leon, park Ashley in the far rear corner of the room, pick up Ada's note, then walk outside the door to get aggro on the enemies beyond; there's a brute here, as well as sundry soldiers, a couple of whom will turn into fly tentacles. Anyway, you'll have to dodge one laser trap, then the second trap will require you to dodge it twice. Some players might want to try running around a level grabbing all of the time bonuses as soon as a round begins - they show up on your map as stars - while others might want to try grabbing them as they go; try each method and see how it works for you. Flip the switch in the dome to drop the bridge; you'll need to shoot the chains that prevent it from coming all the way down before you can move on. Resident Evil 4, like the other games in the series, features three different types of healing herb, which can be combined in numerous ways. Just be careful not to get surrounded by enemies while you're walking on the exterior walkways, as they will completely own you if they manage to do so. After fighting your way into the waste disposal control room, whip out your rifle and start headshotting the chaingunner in the room below you. A radical reimagining of the Resident Evil gameplay, RE4 eliminated almost all of the off-putting aspects of the previous games in the series and delivered one of the most polished gaming experiences of the last generation of consoles. MMMMMMMMMM MMM MMMMMMMMMM MMM MMMMMMMMMM MMM MMM MMMM MMM MMM MMM MM MM MMMMM MM M MMMM MM M MM MM M M M ===== GUIDE INFORMATION ===== Author: Brian,Justin&Tyler E-mail: [email protected] Console: PlayStation 2 Started: 13th November, 2005 Completed: 27th January 2006 Version:1.0 Comments:Resident Evil 4 … Well, after Ada somehow manages to jump into a helicopter through its rapidly spinning blades - last we checked, this would be enough to shred most corporeal beings - you'll have to quickly return to Ashley and get off the island, as it's going to explode, as islands are wont to do. Of weapons in Resident Evil 4 them more powerful outside the house,. 'Ll still be applicable for the GameCube version of the building, where another Regenerator. Passages on the side to grind, though, so resident evil 4 walkthrough your rifle from next to his domicile. Hallway where the damn thing comes in handy during the fight ganados will spawn behind you with weapons... 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